What does “Full Combo” mean, anyway?
The Clone Hero / Guitar Hero community has invented it’s own language. Here are all of the technical terms used and their meaning.
Anchoring in Clone Hero / Guitar Hero is keeping a lower fret held down while playing a higher note.
Alternating between right hand and left hand to hit a repeating pattern. For instance alternating the hand used to hit the highest note of a trill.
Derogatory term used to describe original music created for rhythm games, usually FL Studio rendered music featuring a heavy use of synthesised and admittedly high pitched ear-rupturing sounds. Perpetrators often proceed to spend countless hours grinding FCs of said “bleep-bloop”.
Patterns that follow a format of GRYRG Y GRYRG Y etc
What does FC mean? In Clone Hero & Guitar Hero FC stands for “Full Combo”. What does full combo stand for? To hold a combo throughout an entire song without breaking it, getting the maximum possible note streak for that song. Strumming and breaking the combo after the final note in a song is still a full combo.
Using numbers to express fingering;
- 1 – Index finger
- 2 – Middle finger
- 3 – Ring finger
- 4 – Pinky finger
In addition tapped notes will be expressed in brackets, again using 1-4 to express index to pinky on the right hand. See this example for more info.
Ghosting in Clone Hero / Guitar Hero is fretting a note that is not required – for example, hitting a sequence of GRY O ascending notes by fretting GRY B O.
Repeatedly playing a single section or song in an effort to FC
The framing in which all of the note chart is displayed.
The hit window in Clone Hero / Guitar Hero is the window in which you must fret and strum the notes. If you strum outside of this window and fret the wrong note, you will miss and break your note streak.
Hyperspeed is a track scroll speed modification ranging from level 1 (slowest) to level 5 (fastest). Most advanced players find it easier to play with hyperspeed than without because it allows them to read and react to complicated patterns better. Is hyperspeed a cheat? No. Although it is found in the cheats menu within the Guitar Hero games, it does not affect the gameplay mechanics and for this reason hyperspeed in Clone Hero / Guitar Hero is not considered a cheat.
Patterns that follow a format of B O Y B R Y G R etc (descending) or R G Y R B Y O B etc (ascending)
The number of notes you have successfully hit in a row without breaking combo.
Where a chart features more notes than can be heard, or a more complicated pattern than is necessary. Opposite to “underchart”.
To overstrum in Clone Hero / Guitar Hero is to strum whilst fretting the wrong note or no notes. This causes the note streak to break.
Plate (Abbreviated form of the term “PCplayer”)
A derogatory term used to describe a Clone Hero player who is more proficient at fast tapping and spamming than hitting sections that require more technical skills.
Having seen a chart but never played it. The first play is considered a “play-read” under these circumstances.
The note in which your index finger is currently anchored. First position means that you have your index finger anchored on the green note. Second position means that your index finger is anchored on the red note etc. For example you might use second position if you wish to hit a series of BYR descending triplets with one hand, using your ring, middle and index fingers.
To Full Combo a song for a second time.
Short for “Quadruplets”. Any recurring pattern of four notes, ascending or descending.
Short for “Quintuplets”. Any recurring pattern of five notes i.e. GRYBO or OBYRG.
Advanced strumming technique effectively hitting the strumbar multiple times on the downward/upward motion. You can find a tutorial for this technique here by 0000DDD.
Patterns that follow a format of YRGRY G YRGRY G etc.
Playing a chart for the first time without having seen it before.
A technique where you use a single finger to tap two or more notes by sliding over them quickly and following the motion with a second/third/forth finger to do the same, resulting in some insanely quick tapping capabilities. Easier with low latency high poll rate guitars (Wii guitar and raphnet adaptor)/high framerates.
Fretting / tapping / strumming quicker and more than required in order to abuse the hit window to hit more notes or FC a section.
The hit window on the highway in which you should fret or strum a note when it passes.
Technical FC (or “Tech FC”)
To full combo all sections within a single track.
The act of very quickly transitioning between tapping and strumming sections. Necessary to FC some charts where elbow strumming isn’t enough!
The amount of time allowed in which a note may be hit.
Front-end timing window: how soon you can hit the note before it passes the strike line
Back-end timing window: how late you can hit the note after it passes the strike line
Any repeating two note pattern.
In music theory, a triplet is a group of three notes played in the time of two. In the guitar hero universe triplets are basically ANY recurring pattern of 3 notes. Ignorant bast**ds.
Where a chart features less notes than is heard or a more simple pattern in order for a section to be easier to hit. This is the opposite to “overchart”.
Patterns that follow the format of YRGRYRGRY etc.