Guitar hero enthusiasts have basically invented their own language. Here are all of the technical terms used and their definitions.

 

Anchoring

Keeping a lower fret held down while playing a higher note.

Alt Tapping

Alternating between right hand and left hand to hit a repeating pattern. For instance alternating the hand used to hit the highest note of a trill.

Chimneys

Patterns that follow a format of GRYRG Y GRYRG Y etc

FC

In Guitar Hero FC stands for Full Combo – To hold a combo throughout an entire song and thus getting the maximum possible note streak for that song. Over-strumming after the final note would still be a full combo.

Finger Notation

Using numbers to express fingering;

  • 1 – Index finger
  • 2 – Middle finger
  • 3 – Ring finger
  • 4 – Pinky finger

In addition tapped notes will be expressed in brackets, again using 1-4 to express index to pinky on the right hand. See this example for more info.

Ghosting

Fretting a note that is not required – for instance hitting a sequence of GRY O ascending notes by fretting GRY B O.

Highway

The framing in which all of the note chart is displayed.

Hyperspeed

Hyperspeed is a track scroll speed modification ranging from level 1 (slowest) to level 5 (fastest). Most advanced players find it easier to play with hyperspeed than without because it allows them to read and react to complicated patterns better.

Ladders

Patterns that follow a format of B O Y B R Y G R etc (descending) or R G Y R B Y O B etc (ascending)

Position (1st/2nd/3rd/4th/5th)

The note in which your index finger is anchored. First position means that you have your index finger anchored on the green note. Second position means that your index finger is anchored on the red note etc. For example you might use second position if you wish to hit a series of BYR triplets with one hand, using your ring, middle and index fingers.

Re-FC

To Full combo a song for a second time.

Quads

Short for “Quadruplets”. Any recurring pattern of four notes, ascending or descending.

Quints

Short for “Quintuplets”. Any recurring pattern of five notes i.e. GRYBO or OBYRG.

Rake Strum

Advanced strumming technique effectively hitting the strumbar multiple times on the downward/upward motion. You can find a tutorial for this technique here by 0000DDD.

Reverse Chimneys

Patterns that follow a format of YRGRY G YRGRY G etc

Strike Line

The point on the highway in which you should fret or strum a note when it passes

Technical FC (or “Tech FC”)

To full combo all sections within a single track.

Timing Window

The amount of time allowed in which a note may be hit.

Front-end timing window: how soon you can hit the note before it passes the strike line
Back-end timing window: how late you can hit the note after it passes the strike line

Trills

Any repeating two note pattern.

Triplets

In music theory, a triplet is a group of three notes played in the time of two. In the guitar hero universe triplets are basically ANY recurring pattern of 3 notes. Ignorant fuckers.

Zigzags “Zigs”

Patterns that follow the format of YRGRYRGRY etc.